Why the X-Golf Simulator is the key to upping your game.
X-Golf's state of the art indoor golf simulators offers players unparalleled accuracy and realism through a combination of camera systems, infrared lasers, impact sensors and advanced gaming software.
For all questions on league play, handicaps, or scheduling conflicts, contact the Committee.
First Contact: Trey Battles, Manager — (484) 866-7715 — tbattles@xgolfnd.com
League Costs & Playing Dates:
$350 per player, $0 weekly Fee – Cash games will be available to play after league rounds
League Play: Monday 7-10 PM (Players may not practice before 7 PM. However, they can use the 3 hours however they choose, including playing after the round is finished until 10 PM.)
Season, Format & Scoring
Season Length: 10 weeks total (8 regular weeks + 2 playoff weeks). All teams play 10 weeks.
Team Lineup Each Week: 3 players compete for the team. (Teams with larger rosters still field only 3 players weekly.)
Matchups: Based on each team’s individual handicap rankings (best vs. best, second vs. second, third vs. third).
Individual Points: Best net 9-hole stroke-play score in each head-to-head earns 1 point. Ties split (½ point each).
Pre-Play Policy:
Players may pre-play once per season if they can’t attend league night. Cost is full simulator pricing.
Must pre-play before league night (not after).
Player must notify the Committee in advance.
If teams need to pre-play more than once, a one-point deduction will be given to each player on the team.
League-Night Points (per team match)
3 head-to-head points (one per individual match) + 1 team net point = 4 total points available.
Team Net Point: Lowest total team net score wins the 4th point. Team ties split (½ point each).
Playoffs
All teams make playoffs in groups of 4, seeded by highest point totals.
Tie breakers for playoff qualification (spot):
Sudden-death playoff — minimum 2 players present.
If a team pre-played >30% of league matches, that team is ineligible for the sudden-death tiebreaker.
HDCPS: Team total index ÷ 9, rounded (.5 up / .4 down); 2 sudden-death holes. If still tied, blind chip-off.
Compare total team net per hole to determine winner as needed.
Playoff Courses: Determined at season start.
Seeding Tiebreakers:
Regular-season H2H individual match points (3 possible per meeting; exclude team point if applicable)
H2H points (overall)
Team net points
H2H draws
Coin flip
General Rules of Play
If any shot is not calculated, it is rub of the green; replay the shot with no penalty.
No tees except when using a driver on the tee box.
No “C” button (camera) to view putts. Penalty: 1 stroke for use.
If a ball is moved off the putting tee, it may not be moved more than 1 inch from the black tee.
All putts will be conceded at 2 feet.
Mulligans & Mis-Reads
Mulligans are generally not allowed. They may be permitted only when a system error or unintended stroke occurs. Violations: 1–2 stroke penalty (severity-based); excessive use = DQ.
Permitted scenarios (Mulligan button allowed; no penalty):
Phantom swing/shot registered without the ball being struck.
Fringe auto-PUTTER setting causes an unintentional club mismatch. (On a second occurrence in the same round, play it as it lies.)
Out-of-turn shot (restore original order; Committee may impose 1-stroke penalty per occurrence).
Spin-camera misread of a quality shot (verify via MENU → ANALYSIS → SPIN tab).
Misread indicators: fewer than 3 ball images captured (non-putter) or negative backspin values.
Committee may review backspin/sidespin miscalculations and rule as necessary.
X-League Handicapping (Stroke-Play Match)
New players must play one 18-hole round at Bethpage (White Tees) prior to their first league night to establish an X-Golf handicap.
Players without an X-Golf handicap start the season at 0 handicap.
Strokes in Hand (example): Player A (10 for 9 holes) vs. Player B (5) → Player A receives 5 strokes.
Maximum difference:6 strokes between two players during match play.
Player Handicap Calculation (Weekly)
Each week, handicaps adjust using a player’s 2 lowest scores from their last 6 league rounds.
The highest of those 4 is discarded.
If <6 rounds played:
With 1–3 rounds: use best 1 score
With 4–6 rounds: use best 2 scores
Averaging & Slope:
Average the used scores vs. par.
If the average is positive (above par), multiply by 0.96.
If negative (below par), multiply by 1.04.
Round index: .5 up / .4 down.
This follows USGA handicap methodology.
Tees: Men — White/Middle; Women/65+ — Red/Forward.
Substitutes
A Maximum of 2 players with an established X-Golf handicap may substitute per team.
A sub without a handicap may establish one before the league session they’re subbing (must pay for simulator time).
The Committee may exclude a sub from weekly prizes until they’ve completed >2 competitive rounds.
Forfeits
If a match is forfeited, the non-forfeiting player must still play to earn a full point.
That player competes against par at their handicap +1 stroke. They begin with ½ point, and earn the full point if they shoot one-over their net handicap or better.
Team Net Point in a Forfeit: Compare the forfeiting team’s best 2 net scores to the opponent’s best 2 of 3.
Teams with 2+ forfeits in a night are ineligible for the team point.
Forfeits are highly discouraged.
Teams with >1 forfeit in a season may be barred from the next session/season (includes no-show substitutes).
Pace of Play
Target finish:Before 10:00 PM for all teams.
Bad Time: any team finishing after 10:00 PM.
1st Bad Time: In-person and email warning.
2nd Bad Time: Team is put on the clock for the following round (notified in person and by email).
3rd+ Bad Time: Committee may assess ½-point penalty in standings per bad time after being on the clock.
Standings & Handicaps Reporting
The Committee will post weekly standings, player scores, and handicaps before each week’s play.
UP YOUR GAME. With Lessons at X-Golf
Take your golf skills to new heights. Get trained by PGA-certified experts, supported by the world's most cutting-edge training technology: the X-Golf Simulators AND V1 Pro Golf.
Purchase gift cards online or directly from your favorite location for your friends, family or for yourself! X-Golf gift cards may be used at any X-Golf facility. A perfect present for any occasion, whether a newbie, avid golfer or just for fun, a gift card from X-Golf will create excitement. Make someone smile today!
Staff are polite, professional, and fun. The simulators are maintained very well. The facility is extremely clean, the staff will clean each simulator area after each group uses them. I would say that the only negative is that I can't come here more often than I already do.
Justin Flaten
This place is better than real golf. 1. You don't have to buy any golf balls. 2. The bar is right there 3. You don't have to find your golf balls. 4. No need to rent a cart. 5. No wind or elements. The staff has always been great, place…
Absolutely! Our goal is to encourage new players to the game. Please advise when you book that you are a beginner and we can arrange to spend a little extra time with you. You can also book your first time at an X-Golf with a PGA teaching professional to go through the fundamentals of holding clubs to the basic swing.
Yes, we encourage players to bring their own clubs, though rental clubs are available.
The fee is for the simulator time, regardless of how many people are playing and it is not per person. Each individual can finish 18 holes in about one hour (or two people can play 9 holes each in about one hour). If you add more people it will take 1 hour per person added to play 18 holes.
No need, the simulator has its own tee built into the system…plus it collects and tees the balls automatically.
Yes, all locations have rentals. Check with your preferred location on pricing.
Yes. We welcome children of all ages.
Generally it takes 1 hour for an individual player to play 18 holes. If you have more than one player you may want to book an additional hour for each player in your group, but skill level can have an effect on pace of play.
Booking a tee time is highly recommended either online or calling your preferred location. Most X-Golf locations frequently sell out during busy times/weekends.
Gift cards are available and can be purchased at the preferred location or digitally online.
Golf shoes with soft spikes only are allowed (please make sure they are clean) but tennis shoes work great on the artificial turf, as well.
No we supply the golf balls and the automatic tee system.